Jon Marburg wrote:Tier 3 BC should be in a much better balance after the changes to TEs and the sig/align time.
Battleships:
Armageddon- (ATTACK) Fairly well balanced already, just needs its effective hit points brought up to tier 2 levels and a little bit more grid to fit a full rack of guns, heavy injector, and utility (I'd say 1.3k PG should do it). I hate the -10% cap usage bonus and really wish this was incorporated into the hulls of all amarr ships. If the cap bonus was put in may be interesting to maybe do 5% tracking per level or something. (The being able to fit a heavy injector may make it necessary to only improve the capacitor only slightly.)
Apocalypse- (COMBAT) It's kind of lost right now, as long range sniping isn't really viable because of on grid probing and at shorter ranges the abaddon can preform its role better in most cases. As mentioned with the geddon, put the cap bonus in the hull. I see 3 possible bonus combinations that could make it more appealing: optimal/optimal, optimal/damage, or optimal/tank. Or you could get all droney with it and do optimal/drone damage and boost the drone bay (8 guns and 4 sentries would be pretty sweet)
Abaddon- (COMBAT) Really the go to BS right now. Lower EHP and CPU/PG a little to fall in line with tier 2 hulls. The resist/damage bonuses are fine.
Dominix- (COMBAT) Keep this a gun/drone boat. The gallente hulls should be the fastest and most agile of all the races' base hulls seeing as they have the shortest effective weapon range. Buff up its EHP and fittings to tier 2 levels.
Megathron- (ATTACK) This is pretty good where it is. Just improve its agility and speed.
Hyperion- I hate this ship so much. The local rep bonus is just a waste, even with the armor tanking changes. Dropping its EHP to tier 2 will just make it worse. You need to do something to give it some appealing feature aside from PvE or it will never be fielded aside from scrubfleets.
Typhoon- (COMBAT) Give it a full rack of 7 torpedoes, bump its EHP, and move its 8th high to a mid and it's good to go. Not a fan of split weapons systems on this ship. Switch the projectile bonus to something aside from missile range. 5% ship speed maybe interesting.
Tempest - (ATTACK) It needs something to give it appeal over the Tornado. Not a fan of the 75 bandwidth for drones.
Maelstrom - (COMBAT) Still hate the local rep bonus, but ASBs and 8 1400mm arty more than make up for bonus. (Maybe if rails were actually worthwhile in fleet fights the Hyperion wouldn't be so terrible?) Drop some fitting and ehp to tier 2 levels. Still hate the 75 bandwidth. This ship is already pretty good where it is.
Scorpion - (DISRUPTION) Oh the scorpion, the oddball of the Battleship class. What to do with you? I personally hate ECM with a passion, so I can't recommend making it better in that regard. Maybe just add a low slot and give it some more EHP and fitting? Again the 75 drone bandwidth.
Raven - (ATTACK) Again, I hate the 75 bandwidth, drop it down to 50 and give some additional EHP. Personally, I'd love it if the 2nd utility high was moved to a mid. Seems a little sluggish, maybe lower its mass. PLEASE FIX CRUISE.
Rokh - (COMBAT) Wish it was a touch faster. The optimal/resist bonuses are great. We'd see more fleets of them if rails had something over lasers and arty. Because currently, unless you have enough ships in fleet to 1-shot enemy ships with rails, arty is the better option. And at closer ranges lasers can maintain higher dps.